The GBDW Design Philosophy:

Anyone can sit down and hack out a conventional science fiction or fantasy game. That’s not what I’m here to do. I’m here to make existing games better by writing supplements that put more tools into the toolboxes of game masters and players alike for how they can build adventures and interact with the world respectively, and to do so without falling back on tired tropes. For my own games, I want to hit that point of ease-of-play and crunch that’s just right, and to present games that offer something that isn’t just a rehash of colonial issues and stereotypes. My aim is higher. Why? Because it’s past time that became the norm.  

Will I make everyone happy? No. Will I probably screw up? Yeah, I’m human and that happens; tell me when I do though! 

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